Cocklords Pt 1: Thrust Into Danger

Based on an old, self-imposed dare, I finally bring you after years of planning: Cocklords! HONESTLY one of the most serious games I could ever run.Think straight-faced Game of Thrones, except that every thing, person, and location possible is named after a synonym for genitalia (dropping the pretense of most medieval society, frankly). King Freud founded the kingdom of Domepeace, but when he died, he named no heir. His five sons warred until Lord Boner turned to necromancy, drawing on the tainted powers of the southern regions. The four others united against him, banishing their evil brother and joining to rule the land together as the Cocklords under the symbol of the rooster.

Our players are knights of the new Cocklords generations later, and all invited to attend the celebratory feast in the name of Cocklord Phallus and the granddaughter of the once disgraceful Lord Boner, Lady Boner. If the controversy and the judging dinner conversation doesn’t get our heroes, then the uninvited pirates and sea monsters just might!

Players

Lady Dieza Nought (Max) – The Fighter. A grim crusader of the Cocklords, disgraced over a misunderstanding and doing whatever slaughter or gruntwork needs to be done for her lords with little to no mercy. Wields a massive spiked ball and chain she calls the Buster Ball.

Delryn Tayghbag (Ryan).– The Arcane Duelist.  Bastard son of an unknown Cocklord, he relies on style, charm, quick thinking, and a mystical skill with his sword to dispatch the enemies of Cocklord Richard.

Inquisitor Gonnorheus Scrote (Drew) – The Immolator. A potentially mad pyromancer, the scarred, vigilant, and paranoid mage was touched by a dark taint in his past. Rather than succumb to it, he bound its magic in fire, which he uses in the name of the Cocklords to purge the tainted and the wicked.

 

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