Wrongclocks Apocalypse World

I ran us a game of Apocalypse World, though not without the occasional defeated sigh and shake of the head at things like “roll plus Hot” or “read a sitch” or “whenever you have sex with someone-” written in the rules. Still think it turned out alright, given the right setup (that no less than 10 apocalypses happened, and that remains of each of them wander the wastelands; more info for those curious about the world here https://docs.google.com/document/d/1a0G … BOdNc/edit )

Toku – Bright Barb (The Hocus). spokeswoman, moderator, and neutral contact of The Council for the Unmitigated Union of a United Utopia. Does the legwork and necessary psychic communications between the small group of the wealthiest individuals of the wastelands. Hired on to lug a titanic gemstone back for some only slightly shady characters, but she’ll need a team!
Crazon – James Gremlin (The Driver). Jovial stunt driver for hire, up for anything dangerous for fun and profit. Best friends include a robot and his pickup Big Betty.
Library Dan/Eli – p-190N806 (The Synthetic). A towering robot with a single red lens for an eye and a badass sword arm. Very no-nonsense and lives by his two remaining orders: protect James and blow up the moon.
Max – Holstein “Glib” Glibglibglibglib etc (The Brainer). Spooky, hunched, muttering brainer obsessed with the minds of others. His psychic powers and “violater glove” make them highly accessible.

Monster of the Week: Golem? I barely knew ‘im! (Part 3)

Final episode (of this arc?) for the party. We got clues, we got leads, we got… horrible things revealed about Casey’s sword. We got a metaphorical and literal trail to to the golem and know where to punch it. it’s getting out in one piece that’s the hard part

Party:
Casey “@midnightangelslayer” Williams: The Chosen. Privelaged, attention-loving 15 year old. Dresses in raver/goth clothes and half-purple hair, minus any genuine problems or angst. Was given a magical sword carved from bone and told she’s the chosen one, which is so hardcore and badass that she’s WAY on board with this idea.

Isabella “Sika” Minami: The Initiate. Field agent from a secret mystical organization. Expert on ancient magics, voice of reason and insight, and combination guide, guardian, and teacher to Casey on her path to being the chosen one.

Tim “From Accounting” Williams: The Mundane. Casey’s cousin that she saved from demonic clowns once early in her slaying career. Tim has no powers or apparent association with the prophecies at all, but he does have a driver’s license, handguns, and some stupid luck.

Monster of the Week: Golem? I barely knew ‘im! (Part 2)

another ep as the gang gets some intel and has to camp out for the night

Party:
Casey “@midnightangelslayer” Williams: The Chosen. Privelaged, attention-loving 15 year old. Dresses in raver/goth clothes and half-purple hair, minus any genuine problems or angst. Was given a magical sword carved from bone and told she’s the chosen one, which is so hardcore and badass that she’s WAY on board with this idea.

Isabella “Sika” Minami: The Initiate. Field agent from a secret mystical organization. Expert on ancient magics, voice of reason and insight, and combination guide, guardian, and teacher to Casey on her path to being the chosen one.

Tim “From Accounting” Williams: The Mundane. Casey’s cousin that she saved from demonic clowns once early in her slaying career. Tim has no powers or apparent association with the prophecies at all, but he does have a driver’s license, handguns, and some stupid luck.

Monster of the Week: Golem? I barely knew ‘im! (Part 1)

lordy but that’s a lot of posts I’ve got on these parts of the forums… and most of the other parts…

anyways, we were short a man a few sessions this month, so we ran a slapdash game of Monster of the Week. A destined teen, her mystical guide, and her cousin the accountant on a road trip to hunt down monsters with a sword forged of inhuman bone and whatever spells they can sling at em. When people start disappearing and reporting massive damages in a camping area in the mountains, the crew arrives to ask all the wrong questions, argue amongst themselves, and generally turn a one-shot into a 3-parter due to character improv, mid-game character development, and starting playing 2-3 hours later than normal. All makes for silly, bite-sized sessions provided by Eli that I think you’ll enjoy.

Party:
Casey “@midnightangelslayer” Williams: The Chosen. Privelaged, attention-loving 15 year old. Dresses in raver/goth clothes and half-purple hair, minus any genuine problems or angst. Was given a magical sword carved from bone and told she’s the chosen one, which is so hardcore and badass that she’s WAY on board with this idea.

Isabella “Sika” Minami: The Initiate. Field agent from a secret mystical organization. Expert on ancient magics, voice of reason and insight, and combination guide, guardian, and teacher to Casey on her path to being the chosen one.

Tim “From Accounting” Williams: The Mundane. Casey’s cousin that she saved from demonic clowns once early in her slaying career. Tim has no powers or apparent association with the prophecies at all, but he does have a driver’s license, handguns, and some stupid luck.

Dungeon World: Rise of the Runelords Session 2

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal

Dungeon World: Rise of the Runelords Session 1

so Eli/Librarydan had a lot of talk about running Rise of the Runelords some day, a Pathfinder scenario. after a while, we discovered the Powered By Apocalypse games, or the _____ World systems. Eli has basically sworn a bloodoath to these games as his master, and rapidly modded the entire campaign to be useable in Dungeon World, where everything is 2d6, the GM never touches dice, and your every move is an ambiguous if/then statement.

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal

MaOCT: Camp Totally-Not-A-Cult

“It is far too late. Let’s ride. If we laugh any more, I’m going to have to run Giant Fuckin’ Crab Truckers, because that’s all we could handle.”

Three kids sent off to a suspiciously cultish camp for the weekend. Which is not a cult. Naturally. No really, it’s not. Stop asking. What’s a Yggmzyyk the non-committal? What’s a cult!?

Eli: Tristan. genuine hippy kid despite being 15, making him so nice it’s annoying. communes with nature (speaks to plants) and can induce “groovy visions.”
Sean: Holly / Sir Florentine. Freckled, hyper tomboy who enjoys punching and SPORTSBALL!! (“first rule of sportsball: always yell sportsball and then do something irrational”) Her monster is a giant chivalrous centaur knight
Jacob: Chris Bean “Cortez” / Huehuecoyotl. rich kid with an interest in wrestling and everyone else’s moms. Huehue is his mischievous ancient coyote spirit who talks like Hunter S. Thompson and can turn into a Randy Savage doll

Big Motherfuckin Crab Truckers

Quick little game we ran the other night.

Fuck Ghostbusters Inc this week! We got fuckin’ Big Motherfuckin’ Crab Truckers this week! Time and players were tight, so we said fuck that shit and made fuckin’ crab truckers. Phil, Seb, Jebediah, and Steve are big motherfuckin’ crab truckers, trucking around this shit-ass country of ours because the Motherfuckin’ Crab Goddess says so, delivering whatever they’re told to wherever they’re told to. With all kinds of badass fuckin’ skills like Shootin’, Spittin’, and Relaxin’, they’re ready to shout “no fuckin’ way” whenever fate, shark truckers, bad sushi, tornadoes, sentient trucks, or wormholes treat them wrong.

one-page PDF for the rules: http://gregorhutton.com/roleplaying/bmct.pdf

Through the Breach Session 2 – Death of Innocence

Our protagonists investigate the “suicide” victim, have a run in with the law, and nearly go to jail. Investigations into the mystery of Innocence lead them to break into the public records at the mayor’s mansion. With two members missing and few leads to work off of can they find the culprit before the population takes yet another hit?

Through the Breach Session 1 – Malifuckit

Welcome to Malifaux: The city beyond the Breach. A land of opportunity and oppression, new beginnings and brutal endings, and most important of all…raw magic. Many come to this city seeking their fortunes. If they can survive the horrors of this strange world they may just find them.

Our protagonists are just such people; Drawn to the promises of wealth and power like moths to a flame. Soon after crossing Through the Breach they are recruited into the service of a mysterious individual with unnervingly specific knowledge of their fates. But first, they must deal with undead parents, Union Bureaucracy, and a train robbery so insane there’s no way it should work. Join them as they take their first steps down the path of destiny.