Dungeon World: Rise of the Runelords Session 2

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal

Dungeon World: Rise of the Runelords Session 1

so Eli/Librarydan had a lot of talk about running Rise of the Runelords some day, a Pathfinder scenario. after a while, we discovered the Powered By Apocalypse games, or the _____ World systems. Eli has basically sworn a bloodoath to these games as his master, and rapidly modded the entire campaign to be useable in Dungeon World, where everything is 2d6, the GM never touches dice, and your every move is an ambiguous if/then statement.

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal