The kids hunt down Zoltron and set him free, only for more questions to be raised. Without much else for a lead, they get the Sentai Rangers’ attention the best way they know how.
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The kids hunt down Zoltron and set him free, only for more questions to be raised. Without much else for a lead, they get the Sentai Rangers’ attention the best way they know how.
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Podcast: Play in new window | Download
The team arrives at Sunny Vale, discovering a sentai team battling monsters and immediately suspicious. They arrange some quick kidnappings, learn about magical weapons, and share their very firm beliefs about wizards with eachother
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The kids find themselves in the pocket dimension of the Eternal Glades, where things are instantly unsettling. Forbidden trees, trippy fruit, and shadowy labyrinths among the tribe of beastmen that aren’t really beastmen. Things lighten up with some truth or dare until the screaming starts….
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A mini-session I ran to get us back into the flow of playing Road Trip (we’ve got another one recorded, so a good sign)
The kids find a bit more about their latest teammate Sam as she pulls some strings and gets them a personal jet to Florida. They mess around on the flight, learn to hate Florida, and stumble into a supernatural surprise in the middle of the wetlands.
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The kids meet up with the rabbit Blackbriar and decide on a plan of action. Can they figure out what the cult is up to here and stop the war from obliterating one or both sides?! Probably!
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The party finally gets out of Oz and hits their next stop in Pastoral Manor. Animals and farmhands alike offer different sides of the rebellion, and the kids have to figure who’s telling the truth and who to side with
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A session almost completely improvised, the team decides to take the physical route out of Oz: through the Deadly Desert, into the kingdom of the Nomes, and over the Nonestic Ocean. Any sense you can make of it is clearly a sign of your madness.
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The gang gets their 4th member under control and heads out for the witch’s castle. Of course, there’s some lingering guards, and once they get there, how will they revive the witch? And into what sort? And how will they convince Oz that this is a good idea?
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The kids get into Oz proper and find out what’s going on. They also happen upon a fourth monster kid smuggling goods for the modernizing revolution of Oz, cuz fuck, why not?
player Max acts as Sam, the chatty and in your face girl, accompanied by ???? (super excitable monster not yet stated in game that lives in her head) joins the team in order to punch wizards and make some noise
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when we realized that not even Ross Paton has run an entire game of Road Trip, few of us got it behind us to make sure that we managed to finish one and make sure some folks actually get to see what the full campaign and the finale can be like
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