the group’s ship is in full working order, and they sail through the Cloud Sea, a Sky Patrol blockade, and a strange old man on a small rock in the sky with some good news
Continue reading
Podcast: Play in new window | Download
the group’s ship is in full working order, and they sail through the Cloud Sea, a Sky Patrol blockade, and a strange old man on a small rock in the sky with some good news
Continue reading
Podcast: Play in new window | Download
The party ends up on the finals of the wall roller competition, only to find they’d make more money if they throw the race. Hard choices leave them with hurt bodies and pride before they make their final decision and finally get the cash for a new airship.
Continue reading
Podcast: Play in new window | Download
Getting invested (in more way than one) into wall roller, the group tries to get their money for a ship by entering in a women’s tournament of airborne roller derby. Things get dicey as they arrange ways to cheat to the top, forge alibis, and then decide if the money is worth losing the tournament over.
Continue reading
Podcast: Play in new window | Download
The crew pawns off their ship before it can be traced back to them, but it’s not enough to get them off the island. What’s a gang to do when they’re low on cash and on the gambling capital of Invels?
Continue reading
Podcast: Play in new window | Download
The gang puts their plan together and starts up a bit of kidnapping, a bit of cat-burglary, and a bit of outright theft to do what’s right. And get paid.
Continue reading
Podcast: Play in new window | Download
A campaign set in Inverse World, the Dungeon World hack where the world is generally upside down. Flying islands circle a caged sun god, surrounded by a massive dome of stone overhead. A few friends, old and new, are gathered by a strange messenger to right a wrong in a city full of mail and fly the world of Invel to set it right (and get paid).
Continue reading
Podcast: Play in new window | Download
When the starship Raptor is left with its captain in a space-coma, its up to his mostly-loyal crew to step up and run things in his absence. When a [d6] tries to [d6] a [d6] that will [d6], its up to them to save the galaxy!
Used in the Lasers and Feelings system, where you pick a number 2-5. That’s your only stat, and determines how good you are at Lasers and how good you are at Feelings. Shit got crazy.
Continue reading
Podcast: Play in new window | Download
When the most skeleton of all holidays (Christmas, of course) is threatened, the government calls in some of the toughest, strangest, and more magical skeletons around the globe to look into this mystery of magic, science, and time travel.
run in the d02 system: a game that know no limit. Based on an angry nerd’s typos gone too far involving coin flips and cheating your GM
Game rules etc:
http://www2.hawaii.edu/~rdeese/RPG/D02/D02.htm
Podcast: Play in new window | Download
The crew gathers their forces and raids Area 51. The team sees if they can stop the biggest concentration of the cult from reviving the greatest and worst monster to exist, and we finally finish a Road Trip campaign!
Continue reading
Podcast: Play in new window | Download
Cool Rat becomes a prime target for the group and their showdown begins, not realizing they’ve got more than one enemy on their hands when the final confrontation goes down. And once that’s settled, it turns out there’s one more stop they’ll have to make
Continue reading
Podcast: Play in new window | Download