Monster Force Zeta Session 1

Joe and Zahne, Parker and Hardboiled, and Lance and Free match against the thieving Buggnutzz, only to be found out by the government… who makes a promising deal with them.

Cast

  • Joe, a whacky inventor kid and his grumpy old man with bloody pliers/tooth fairy, Zahne
  • Parker, a gritty boy detective and his tommy gun-toting, aura of black and white cartoon egg named Hardboiled
  • Max, a think first, panic second girl with a giant spikey rabbity horror Oswald
  • Lance, a tall kid way into video games and martial arts, and his hyperactive wind spirit Free

Accursed Wushu – Curse of the Black Lagoon

Found the game Accursed lately, and while it looked fun, it involved obtaining and reading three books to run it, and even then it was in Savage World. So I gathered what information I could, threw together something in Wushu and made it into a Ye Olde Hellboy, or overly simplified “The Pope’s personal monster hit squad.”

The Party:
Redeye, The Gillman. Ancient and amphibious fishman of action. Pulled out of his swamp and studied a few years by The Order until they struck a deal: he could leave his cage so long as his strength and skills were applied to missions for The Order.
Tor, The Boogeyman. A bulky, bandaged up humanoid and embodiment of all your fears. Always right behind you (when he feels like it). Real nice guy, except for his seeing and eating your fears, and being far worse than you can imagine.
Lenny, The Ghost. A former mobster nicknamed “the ghost” because you’d never know he was there (also because he’s dead). He was tossed back in time by the “ghost witness protection program,” where he serves The Order as their laid back, semicorporeal spook/spook.

In the world of Accursed, the early 1800s were plagued by an invasion of witches. A handful of them caused worldwide horror and death, between their vast magical power and creating great forces of monsters. Armies of iron men, walking dead hordes, patchwork chimeras of beast and men. The Catholic church adapted itself into the driving force behind humanity’s war; gathering and sharing intel, defending those that couldn’t help themselves, and to their surprise, discovering monsters in the armies that could think and choose not to serve the witches.
Due to infighting among the witches, the persistence of humans, and the spreading out of their motives and forces, the witches suddenly vanished from the world. They still left behind their armies, allies, curses, and other abominations. The party is among the elite few of the Order of St Vitus, the secretive force at the center of the church left cleaning up the witches’ lingering taint to give the world some semblance of what it once was.

Wrongclocks Apocalypse World

I ran us a game of Apocalypse World, though not without the occasional defeated sigh and shake of the head at things like “roll plus Hot” or “read a sitch” or “whenever you have sex with someone-” written in the rules. Still think it turned out alright, given the right setup (that no less than 10 apocalypses happened, and that remains of each of them wander the wastelands; more info for those curious about the world here https://docs.google.com/document/d/1a0G … BOdNc/edit )

Toku – Bright Barb (The Hocus). spokeswoman, moderator, and neutral contact of The Council for the Unmitigated Union of a United Utopia. Does the legwork and necessary psychic communications between the small group of the wealthiest individuals of the wastelands. Hired on to lug a titanic gemstone back for some only slightly shady characters, but she’ll need a team!
Crazon – James Gremlin (The Driver). Jovial stunt driver for hire, up for anything dangerous for fun and profit. Best friends include a robot and his pickup Big Betty.
Library Dan/Eli – p-190N806 (The Synthetic). A towering robot with a single red lens for an eye and a badass sword arm. Very no-nonsense and lives by his two remaining orders: protect James and blow up the moon.
Max – Holstein “Glib” Glibglibglibglib etc (The Brainer). Spooky, hunched, muttering brainer obsessed with the minds of others. His psychic powers and “violater glove” make them highly accessible.

Monster of the Week: Golem? I barely knew ‘im! (Part 3)

Final episode (of this arc?) for the party. We got clues, we got leads, we got… horrible things revealed about Casey’s sword. We got a metaphorical and literal trail to to the golem and know where to punch it. it’s getting out in one piece that’s the hard part

Party:
Casey “@midnightangelslayer” Williams: The Chosen. Privelaged, attention-loving 15 year old. Dresses in raver/goth clothes and half-purple hair, minus any genuine problems or angst. Was given a magical sword carved from bone and told she’s the chosen one, which is so hardcore and badass that she’s WAY on board with this idea.

Isabella “Sika” Minami: The Initiate. Field agent from a secret mystical organization. Expert on ancient magics, voice of reason and insight, and combination guide, guardian, and teacher to Casey on her path to being the chosen one.

Tim “From Accounting” Williams: The Mundane. Casey’s cousin that she saved from demonic clowns once early in her slaying career. Tim has no powers or apparent association with the prophecies at all, but he does have a driver’s license, handguns, and some stupid luck.

Monster of the Week: Golem? I barely knew ‘im! (Part 2)

another ep as the gang gets some intel and has to camp out for the night

Party:
Casey “@midnightangelslayer” Williams: The Chosen. Privelaged, attention-loving 15 year old. Dresses in raver/goth clothes and half-purple hair, minus any genuine problems or angst. Was given a magical sword carved from bone and told she’s the chosen one, which is so hardcore and badass that she’s WAY on board with this idea.

Isabella “Sika” Minami: The Initiate. Field agent from a secret mystical organization. Expert on ancient magics, voice of reason and insight, and combination guide, guardian, and teacher to Casey on her path to being the chosen one.

Tim “From Accounting” Williams: The Mundane. Casey’s cousin that she saved from demonic clowns once early in her slaying career. Tim has no powers or apparent association with the prophecies at all, but he does have a driver’s license, handguns, and some stupid luck.

Monster of the Week: Golem? I barely knew ‘im! (Part 1)

lordy but that’s a lot of posts I’ve got on these parts of the forums… and most of the other parts…

anyways, we were short a man a few sessions this month, so we ran a slapdash game of Monster of the Week. A destined teen, her mystical guide, and her cousin the accountant on a road trip to hunt down monsters with a sword forged of inhuman bone and whatever spells they can sling at em. When people start disappearing and reporting massive damages in a camping area in the mountains, the crew arrives to ask all the wrong questions, argue amongst themselves, and generally turn a one-shot into a 3-parter due to character improv, mid-game character development, and starting playing 2-3 hours later than normal. All makes for silly, bite-sized sessions provided by Eli that I think you’ll enjoy.

Party:
Casey “@midnightangelslayer” Williams: The Chosen. Privelaged, attention-loving 15 year old. Dresses in raver/goth clothes and half-purple hair, minus any genuine problems or angst. Was given a magical sword carved from bone and told she’s the chosen one, which is so hardcore and badass that she’s WAY on board with this idea.

Isabella “Sika” Minami: The Initiate. Field agent from a secret mystical organization. Expert on ancient magics, voice of reason and insight, and combination guide, guardian, and teacher to Casey on her path to being the chosen one.

Tim “From Accounting” Williams: The Mundane. Casey’s cousin that she saved from demonic clowns once early in her slaying career. Tim has no powers or apparent association with the prophecies at all, but he does have a driver’s license, handguns, and some stupid luck.

Dungeon World: Rise of the Runelords Session 2

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal

Dungeon World: Rise of the Runelords Session 1

so Eli/Librarydan had a lot of talk about running Rise of the Runelords some day, a Pathfinder scenario. after a while, we discovered the Powered By Apocalypse games, or the _____ World systems. Eli has basically sworn a bloodoath to these games as his master, and rapidly modded the entire campaign to be useable in Dungeon World, where everything is 2d6, the GM never touches dice, and your every move is an ambiguous if/then statement.

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal

MaOCT: Camp Totally-Not-A-Cult

“It is far too late. Let’s ride. If we laugh any more, I’m going to have to run Giant Fuckin’ Crab Truckers, because that’s all we could handle.”

Three kids sent off to a suspiciously cultish camp for the weekend. Which is not a cult. Naturally. No really, it’s not. Stop asking. What’s a Yggmzyyk the non-committal? What’s a cult!?

Eli: Tristan. genuine hippy kid despite being 15, making him so nice it’s annoying. communes with nature (speaks to plants) and can induce “groovy visions.”
Sean: Holly / Sir Florentine. Freckled, hyper tomboy who enjoys punching and SPORTSBALL!! (“first rule of sportsball: always yell sportsball and then do something irrational”) Her monster is a giant chivalrous centaur knight
Jacob: Chris Bean “Cortez” / Huehuecoyotl. rich kid with an interest in wrestling and everyone else’s moms. Huehue is his mischievous ancient coyote spirit who talks like Hunter S. Thompson and can turn into a Randy Savage doll

Big Motherfuckin Crab Truckers

Quick little game we ran the other night.

Fuck Ghostbusters Inc this week! We got fuckin’ Big Motherfuckin’ Crab Truckers this week! Time and players were tight, so we said fuck that shit and made fuckin’ crab truckers. Phil, Seb, Jebediah, and Steve are big motherfuckin’ crab truckers, trucking around this shit-ass country of ours because the Motherfuckin’ Crab Goddess says so, delivering whatever they’re told to wherever they’re told to. With all kinds of badass fuckin’ skills like Shootin’, Spittin’, and Relaxin’, they’re ready to shout “no fuckin’ way” whenever fate, shark truckers, bad sushi, tornadoes, sentient trucks, or wormholes treat them wrong.

one-page PDF for the rules: http://gregorhutton.com/roleplaying/bmct.pdf