Godchilds: Monsters in Ancient Greece

Random session with some forum buddies, in between Monster Force Zetas and other one-shots. Debut of an idea I’ve had for a while now but only just manifested itself.

Basically the players are monster kids in ancient Greece/Rome. A few happy coincidences later, and they’re seen as the prophets of what are clearly strange but powerful gods to these people, and worshiped and followed faithfully. How does a city turn out differently when there’s four children at the highest positions of power, with an emotional wreck of a sea goddess, a huge man-eating butcher, a meek maternal moth, and a wealth god who is all but made of money at their beck and call? Hilarious, that’s how!

Space Cowboys One-Shot

Run on an ORE mod for a scifi western I threw together in the spirit of Sparks Nevada Marshall on Mars, Bravestarr, and Flash Gordon style outdated scifi from the 60s. Or in RPG terms… run Deadlands in Eclipse Phase, only if Eclipse Phase was written by an 80’s cartoonist

robots are clunky and talk funny, fishbowls let you breathe in space, cyborg horses like nuts, and humans have moved to colonize Mars ever since we learned that martians possess laserite, the powerful laser fuel, but were incapable of mining it. so grab your laser lasso and six-shot blaster and head into the wild Western side of Mars’ deserts!

Party:
Otnot. (Crazon). A native Martian out to avenge the killer of his tribe. Big beef with the killer moon men, keen on tracking and sneaking around, aboard, and behind things/people.
Myra Starr. (Korok). Quick-thinking, fast-talking human. Armed for trouble and always out for a buck or someone to outwit (and then shoot, if necessary).
Doc TOR. (Eli). Tumor Operation Robot from Pluto. Capable human-fixer, but after some reprogramming himself, he decides to go on a mission to find and prove himself. He proves equally adept at taking people apart with his mighty robot fists, a laser rifle, or, this one time, with a gravity cutlass. Also, Eli tests out a voice modifier

MaOCT: Mumble Road Trip Session X: Night of the Living Roadkill

With the Road Trip crew receiving their last post card, it seems like that campaign’s drawing to a close. Not to object, given all the good times it’s had, but if you’ve read the book, there’s some untapped potential there. In the final stretches of the book, there are 2 pit stops presented for DM use. They’re basically the equivalent of The Frogs of War and the Grinning Man arcs of the podcast; not part of saving the world, but something crazy on the side. Realizing that the podcast wouldn’t be using it, I decided to run that part as a one-shot.

Night of the Living Road Kill takes place in the middle of a fake campaign of Road Trip, thrown together when we were bored last week and shy a few players for anything regular. I wanted to run it because of it being a bite-sized and fun scenario, and with a neat mechanic at the end for how a whacky mystery-solving chase scene would work in Monsters.

Players:
Rachel (Callum/Freepork); the third wheel of the popular girls. Secretly isn’t that popular and likes geeky things.
Dorothy (eli): Rachel’s monster, a gigantic spider with the dress and personality of a kindly old lady

Ashley (eli): kind of hyper kid way into zombie movies and bustin’ heads
Matryoshka (callum): a man-sized wooden doll within a wooden doll within etc. Represents the crone, the mother, the maiden, and the baby, each with their own personality and feuding to be the one on the outside.

MaOCT: Mumble Road Trip Session 2

Beheading Cool Rat, or Uncivil Engineer
Sucrose Park and Sunny Vale. The kids wind up in Cool Rat’s play prison, and don’t hesitate to raise some ruckus and make a few friends. After that, it’s off to Sunny Vale, to rob a diner, rob a mechanic, do a B&E on Zoltron and jump to a few conclusions.

MaOCT: Mumble Road Trip Session 1

between some spare time and the urge to run it anyway, started up our own version of Road Trip with Freepork and Librarydan

Rachel and Dorothy: the third wheel popular girl, closet geek. Dorothy is her bus-sized granny spider with knitting needle legs

Lee and Matryoshka Doll: dirty-fighting kid way into modern tech, video games, and zombies (mostly killing them). His monster is a series of wooden dolls inside eachother vying for position based on the Crone (a bully of a witch), Mother (stern and bossy figure), Maiden (singing and prancing naive girl), and Child (big-eyed baby who speaks in racist Russian)

Wild Talents: Tokusatsu Ep 5 – Hair of the Dog (Part 3)

Keith pulls a bigger Jesus, eyes make the best force shields, Richard needs a bathroom, and hospitals are overrated. Also there’s a fight somewhere in there. Alternate title: The dogs maul Keith…again.

Wild Talents: Tokusatsu Ep 4: Hair of the Dog (Part 2)

Alternately titled “Anyways, the game” or “Weekend at Denny’s”.
The team finally gets some direction from Atlantis, Keith’s sister gets the wrong idea, Keith feels all the guilt, Denny’s is a restaurant, Basky isn’t a wolf, and Richard commits a 602 (m). Also wet dicks and racist grandparents. It was a wild night…

Wild Talents – Tokusatsu Ep 3: Hair of the Dog (Part 1)

Everybody recovers from fighting the snake lady, meets the monsters of their dreams, and gets formally inducted to the ranks of Imagicorp. Basky makes a mess of everything, and Atlantis suffers from a chicken shortage. Prepare for little editing, lack of sleep, and much dicking around.

Wild Talents – Tokusatsu Ep 2: Legends Begun

Turns out the museum wasn’t so taken care of after all. The gang heads back to play pest control and find a lost little girl. On the way they pick up a fourth member, everyone goes medieval, and Keith loses all motor functions. All in all a successful? endeavor.

Wild Talents – Tokusatsu Ep 1: Legends Awakened

Everything was wonderful in Sunset View. And then sexy burglers attacked the museum, armbands gave kids (and a janitor) superpowers, and not the government hired them to fight shadows.