Wrongclocks Inverse World Ep 6 – Quest of the Sky Hermit

the group’s ship is in full working order, and they sail through the Cloud Sea, a Sky Patrol blockade, and a strange old man on a small rock in the sky with some good news
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Wrongclocks Inverse World Ep 5 – The Champion Ship

The party ends up on the finals of the wall roller competition, only to find they’d make more money if they throw the race. Hard choices leave them with hurt bodies and pride before they make their final decision and finally get the cash for a new airship.
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Wrongclocks Inverse World Ep 4 – Roller Playing

Getting invested (in more way than one) into wall roller, the group tries to get their money for a ship by entering in a women’s tournament of airborne roller derby. Things get dicey as they arrange ways to cheat to the top, forge alibis, and then decide if the money is worth losing the tournament over.
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Wrongclocks Inverse World Ep 3 – Get Rich Quick

The crew pawns off their ship before it can be traced back to them, but it’s not enough to get them off the island. What’s a gang to do when they’re low on cash and on the gambling capital of Invels?
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Wrongclocks Inverse World Ep 2 – The Sky Heist

The gang puts their plan together and starts up a bit of kidnapping, a bit of cat-burglary, and a bit of outright theft to do what’s right. And get paid.
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Wrongclocks Inverse World Ep 1

A campaign set in Inverse World, the Dungeon World hack where the world is generally upside down. Flying islands circle a caged sun god, surrounded by a massive dome of stone overhead. A few friends, old and new, are gathered by a strange messenger to right a wrong in a city full of mail and fly the world of Invel to set it right (and get paid).
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Dungeon World: Rise of the Runelords Session 2

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal

Dungeon World: Rise of the Runelords Session 1

so Eli/Librarydan had a lot of talk about running Rise of the Runelords some day, a Pathfinder scenario. after a while, we discovered the Powered By Apocalypse games, or the _____ World systems. Eli has basically sworn a bloodoath to these games as his master, and rapidly modded the entire campaign to be useable in Dungeon World, where everything is 2d6, the GM never touches dice, and your every move is an ambiguous if/then statement.

Our Party:
Alex: Oslow, human dashing hero. swashbuckling lover of women, wine, and himself
Sean: Pollox, human fighter. down to earth hired muscle with a badass polearm
Greg: Grummmblby Snowshoe: halfling druid. jolly little fellah with ram horns and a tendency to turn into beasts of the arctic as is convenient.
Angela: Helil, orc ranger. no-nonsense outsider with a massive wolf named Puppy (this is both ironic and as it is not fully grown)
Max: Lyralei, human elementalist. traveling scholar who hired Pollox, and can speak to and command metal