Candlewick Manor Ep 1

running one of the other major Monsters settings for some of the guys between games. group of miserable and horrible orphans all suddenly and mysteriously adopted into the care of Mr. Candlewick, an eccentric, wealthy man with big plans for them… whatever they may be.
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Wrongclocks Inverse World Ep 7 – Curse of the Invisible Island

The team finds an island full of unseen danger, and dealing with it only brings more danger. Shit’s dangerous!
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Wrongclocks Inverse World Ep 6 – Quest of the Sky Hermit

the group’s ship is in full working order, and they sail through the Cloud Sea, a Sky Patrol blockade, and a strange old man on a small rock in the sky with some good news
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Wrongclocks Inverse World Ep 5 – The Champion Ship

The party ends up on the finals of the wall roller competition, only to find they’d make more money if they throw the race. Hard choices leave them with hurt bodies and pride before they make their final decision and finally get the cash for a new airship.
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Wrongclocks Inverse World Ep 4 – Roller Playing

Getting invested (in more way than one) into wall roller, the group tries to get their money for a ship by entering in a women’s tournament of airborne roller derby. Things get dicey as they arrange ways to cheat to the top, forge alibis, and then decide if the money is worth losing the tournament over.
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Wrongclocks Inverse World Ep 3 – Get Rich Quick

The crew pawns off their ship before it can be traced back to them, but it’s not enough to get them off the island. What’s a gang to do when they’re low on cash and on the gambling capital of Invels?
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Wrongclocks Inverse World Ep 2 – The Sky Heist

The gang puts their plan together and starts up a bit of kidnapping, a bit of cat-burglary, and a bit of outright theft to do what’s right. And get paid.
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Wrongclocks Inverse World Ep 1

A campaign set in Inverse World, the Dungeon World hack where the world is generally upside down. Flying islands circle a caged sun god, surrounded by a massive dome of stone overhead. A few friends, old and new, are gathered by a strange messenger to right a wrong in a city full of mail and fly the world of Invel to set it right (and get paid).
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Lasers and Feelings – Raptor Quest

When the starship Raptor is left with its captain in a space-coma, its up to his mostly-loyal crew to step up and run things in his absence. When a [d6] tries to [d6] a [d6] that will [d6], its up to them to save the galaxy!

Used in the Lasers and Feelings system, where you pick a number 2-5. That’s your only stat, and determines how good you are at Lasers and how good you are at Feelings. Shit got crazy.
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D02 – How Skeletons Saved Christmas

When the most skeleton of all holidays (Christmas, of course) is threatened, the government calls in some of the toughest, strangest, and more magical skeletons around the globe to look into this mystery of magic, science, and time travel.

run in the d02 system: a game that know no limit. Based on an angry nerd’s typos gone too far involving coin flips and cheating your GM

Game rules etc:
http://www2.hawaii.edu/~rdeese/RPG/D02/D02.htm

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