Wrongclocks playthrough of Fellowship, as modded into a space opera. The players follow a lead on some of the Overlord’s supplies and learn more about “star worms”
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Wrongclocks playthrough of Fellowship, as modded into a space opera. The players follow a lead on some of the Overlord’s supplies and learn more about “star worms”
Podcast: Play in new window | Download
Well after we lost a player to schedules, we decided to start up another Fellowship game with me at the helm. A space opera based off of the Fellowship game, with proper tweaks from its would-be fantasy setting to follow the tone. When a maniac AI awakens ancient, planet-destroying mecha to attack the galaxy, it’s up to a few brave survivors of their first attacks to go stop his unstoppable forces. We also use the word “space” a lot.
Max- Nell Elizaleigh “Lei” Wayfairthe “Dragon.” Part of the species of vella, a narrow and long-limbed race that populates most of the galaxy and encourages peace and happiness. Lei possesses the cosmic powers of her order of guardians called the Stars, inherited by her predecessor and something she’s still learning to cope with and wield.
Crazon- Bungo Pip the “Halfling.” A mechanic and space-trucker with a jolly attitude. Part of the Mika’Lasia, a race of tech-savvy, bio-luminescent ferrets.
Toku- Criket the “Elf”. Part of the chitinoids, a race of practical, hive-minded insects. Wield strange powers via bio tech, and can communicate telepathically with their antennae (a power the Overlord has attempted to intercept and use to his advantage). Associates with Bugwolf.
Me- Artifice The “Overlord.” An insane AI who dug up the ancient super weapons known as The Titans and is directing them towards all sentient life in his way.
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We conclude the investigation into this odd georgian family where something is certainly amiss. The clock is ticking and our friend the Doctor has a dinner to go to behind enemy lines. What secrets do the March’s hold? Let’s find out.”
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(September 18th, 1920) “The Cult of Two. Still down in the American south, the two are commissioned to aid an insurance firm regarding a suspicious murder case. However they will soon discover that this isn’t just some mundane case and an old friend will also be paying them a visit.
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(September 5th, 1920) “Of Mages and Slendermen. The Investigators travel down to Georgia after receiving word of an opportunity to gain new knowledge of the powers at work. Unbeknownst there is a feud going on and one that will have them face to face with Fear himself.
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We return to our investigators, divided between two realities, one more abysmal that even our own. Can they survive this eldritch beings stalking attacks and free those trapped in the other world? Can they deactivate this ancient weapon from cause more harm?”
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(August 27th, 1920) “The Markham Horror. The Duo travel back out to Markham Village to converse with a man who knows more about the underworld than most. However as they reach the town limits it becomes apparent something is amiss and something is stalking about, something that can travel through the most bizarre and macabre fashion.”
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“Buck or Bird Shot? The Duo are rudely awakened after an act most foul and odd occurs next door, and it’s not an isolated incident. how deep does this mystery go…”
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“As the Compass Spins. The Investigators gain a lead to the next destination as they accompany a friend to an excavation site deep in the cypress and gator populated waters of the Glades. But what madness awaits them, what dark secrets will they find…”
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“Water under the Bridge. The Investigators are sent out east by their previous employers: the Chimera Company, to investigate some strange happenings at a associated lumber mill. Secrets and mysteries follow in their wake and something odd is always around the next tree…”
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