Cocklords Part 5: The Climax (finale)

The party has reached Gooch, the town at the edge of the Western Sphere. Lord Phallus’ castle is in sight. Delryn has a demon in his body. The conspiracy will be resolved one way or another, but even if it is, there are more problems to be dealt with.

Cocklords Part 4: Probing Questions

The mystery of the missing Cocklord Phallus is beginning to present itself. Delryn fell in battle and the party has to consider what to do with him and the spirit that now shares his body. A lot of soul-searching, weighing of options, and testing of character is required before they strike out for the last leg of their journey: a castle of one of the most powerful men in the land guarded by a traitor.

Shorter episode due to an interruption, but a real character episode.

Cocklords Part 3: Riding the Rod

The three heroes (with one strangely quiet because we were short a player but wanted to move along) proceed down the long road of The Great Rod to find out more about the mysterious attack on the wedding party of Lady Boner and the unusual absence of her would-be husband, the Cocklord Phallus. Scrote and Delryn dig up several new clues indicating just what may be happening, but there are others who aren’t pleased about what they discover.

Cocklords Part 2: The Curse of the Bone Zone

Given the political care involved in the attack from earlier, the crew of loyal and phallicly named heroes are given discreet orders to proceed to Lord Phallus, Cocklord and suspected traitor for reasons unknown. The group must travel all the way down The Great Rod in order to reach the Western Sphere, and he or other dangers could be anywhere on the path. Unfortunately, they’re also traveling with some unexpected company: some living, some not.

Players

Lady Dieza Nought (Max) – The Fighter. A grim crusader of the Cocklords, disgraced over a misunderstanding and doing whatever slaughter or gruntwork needs to be done for her lords with little to no mercy. Wields a massive spiked ball and chain she calls the Buster Ball.

Delryn Tayghbag (Ryan).– The Arcane Duelist.  Bastard son of an unknown Cocklord, he relies on style, charm, quick thinking, and a mystical skill with his sword to dispatch the enemies of Cocklord Richard.

Inquisitor Gonnorheus Scrote (Drew) – The Immolator. A potentially mad pyromancer, the scarred, vigilant, and paranoid mage was touched by a dark taint in his past. Rather than succumb to it, he bound its magic in fire, which he uses in the name of the Cocklords to purge the tainted and the wicked.

Cocklords Pt 1: Thrust Into Danger

Based on an old, self-imposed dare, I finally bring you after years of planning: Cocklords! HONESTLY one of the most serious games I could ever run.Think straight-faced Game of Thrones, except that every thing, person, and location possible is named after a synonym for genitalia (dropping the pretense of most medieval society, frankly). King Freud founded the kingdom of Domepeace, but when he died, he named no heir. His five sons warred until Lord Boner turned to necromancy, drawing on the tainted powers of the southern regions. The four others united against him, banishing their evil brother and joining to rule the land together as the Cocklords under the symbol of the rooster.

Our players are knights of the new Cocklords generations later, and all invited to attend the celebratory feast in the name of Cocklord Phallus and the granddaughter of the once disgraceful Lord Boner, Lady Boner. If the controversy and the judging dinner conversation doesn’t get our heroes, then the uninvited pirates and sea monsters just might!

Players

Lady Dieza Nought (Max) – The Fighter. A grim crusader of the Cocklords, disgraced over a misunderstanding and doing whatever slaughter or gruntwork needs to be done for her lords with little to no mercy. Wields a massive spiked ball and chain she calls the Buster Ball.

Delryn Tayghbag (Ryan).– The Arcane Duelist.  Bastard son of an unknown Cocklord, he relies on style, charm, quick thinking, and a mystical skill with his sword to dispatch the enemies of Cocklord Richard.

Inquisitor Gonnorheus Scrote (Drew) – The Immolator. A potentially mad pyromancer, the scarred, vigilant, and paranoid mage was touched by a dark taint in his past. Rather than succumb to it, he bound its magic in fire, which he uses in the name of the Cocklords to purge the tainted and the wicked.

 

Fulci Glen Inquest – Episode 7: Catacombs of the living Dead Part 2

Holy shit! Zombie Sharks and a Reverend Revenant! What more will our crew of inquisitors uncover on this island of milita cultists, madness, and death?

  • Chris – GM
  • Aaron – Niles (the Spellslinger) A man with a mysterious past and a gift for the arcane. He can’t remember where he came from, only that he’s wandered the island a while now.
  • Nathan – Jitterbug (the Flake) A conspiracy nut from the “real world” who woke up in this place and now uses his skills to gather intel on how to survive and get back. He believes that Niles is the key to that.
  • Tyler – Kramer-o (the Crooked) A thief and criminal who woke up here, possibly trading one underworld for another. He has an ancient imp stone relic that talks to him, a battle van, connection with survivor groups and an intimidating demeanor.
  • Crystal Chris – Crash (the Wronged) He woke up here with his wife and brother, when scoping out a medical center, his addict brother took the wrong drugs, reanimated, killed Crash’s wife in his undead state and escaped. Broken, looking for revenge and wielding a homemade flamethrower.

Fulci Glen Inquest – Episode 6: Catacombs of the Living Dead Part 1

A final inquiry, one that will grant the crew the last requirement to a key that will unlock the truth of what has transpired, upon delivery of new material of course. There is always a price to be paid, and as they will discover, the Mattei Islands on the Argento River will test them before the day for night is up! What lays beneath the sandy village in its subterranean abode?

  • Chris – GM
  • Aaron – Niles (the Spellslinger) A man with a mysterious past and a gift for the arcane. He can’t remember where he came from, only that he’s wandered the island a while now.
  • Nathan – Jitterbug (the Flake) A conspiracy nut from the “real world” who woke up in this place and now uses his skills to gather intel on how to survive and get back. He believes that Niles is the key to that.
  • Tyler – Kramer-o (the Crooked) A thief and criminal who woke up here, possibly trading one underworld for another. He has an ancient imp stone relic that talks to him, a battle van, connection with survivor groups and an intimidating demeanor.
  • Crystal Chris – Crash (the Wronged) He woke up here with his wife and brother, when scoping out a medical center, his addict brother took the wrong drugs, reanimated, killed Crash’s wife in his undead state and escaped. Broken, looking for revenge and wielding a homemade flamethrower.

Fulci Glen Inquest – Episode 5: Beyond Seven Doors Part 2

We continue into the strange town of Seven Doors… and some truly next level shenanigans occur in this session. Seriously you gotta hear it to believe it.

  • Chris – GM
  • Aaron – Niles (the Spellslinger) A man with a mysterious past and a gift for the arcane. He can’t remember where he came from, only that he’s wandered the island a while now.
  • Nathan – Jitterbug (the Flake) A conspiracy nut from the “real world” who woke up in this place and now uses his skills to gather intel on how to survive and get back. He believes that Niles is the key to that.
  • Tyler – Kramer-o (the Crooked) A thief and criminal who woke up here, possibly trading one underworld for another. He has an ancient imp stone relic that talks to him, a battle van, connection with survivor groups and an intimidating demeanor.
  • Crystal Chris – Crash (the Wronged) He woke up here with his wife and brother, when scoping out a medical center, his addict brother took the wrong drugs, reanimated, killed Crash’s wife in his undead state and escaped. Broken, looking for revenge and wielding a homemade flamethrower.

Fulci Glen Inquest – Episode 4: Beyond Seven Doors Part 1

A new strange letter, a new destination. Our survivors have fortified a base of operations in the lonely town of Eibmoz but now it seems they must venture back in the Glen and to another even stranger town with seven doors. There an art gallery is held and they have a ticket to see this place most macabre. What secrets does this place hold? And will they surrender what they find to their mysterious benefactor truthfully or not?

  • Chris – GM
  • Aaron – Niles (the Spellslinger) A man with a mysterious past and a gift for the arcane. He can’t remember where he came from, only that he’s wandered the island a while now.
  • Nathan – Jitterbug (the Flake) A conspiracy nut from the “real world” who woke up in this place and now uses his skills to gather intel on how to survive and get back. He believes that Niles is the key to that.
  • Tyler – Kramer-o (the Crooked) A thief and criminal who woke up here, possibly trading one underworld for another. He has an ancient imp stone relic that talks to him, a battle van, connection with survivor groups and an intimidating demeanor.
  • Crystal Chris – Crash (the Wronged) He woke up here with his wife and brother, when scoping out a medical center, his addict brother took the wrong drugs, reanimated, killed Crash’s wife in his undead state and escaped. Broken, looking for revenge and wielding a homemade flamethrower.

(Snuffed Playtest) Pope’s Monster Hit Squad – Klowns of Kingsbog

Mission 1: The Klowns of Kingsbog

Kingsbog is a little town east of Caldreton, out in the Grey woods. It’s a lumber and fishing town that started reporting disappearances a few days ago but recently the missing have returned with no memory of what happened. On top of this, it seems they’ve been followed back by some pale and decorated carnival folk, clowns basically just stalking about in the outlying woods and getting uncomfortably close to people’s homes. They’ve called the Order in to investigate.